Welcome to the bloggy home of Noah Brier. I'm the co-founder of Percolate and general internet tinkerer. This site is about media, culture, technology, and randomness. It's been around since 2004 (I'm pretty sure). Feel free to get in touch. Get in touch.

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Building Products

At Percolate we look for five things in product managers: Leadership, ability to get things done, communication skills, engineering knowledge, and product sense. The last is, in my ways, the toughest to interview for as part of what you’re looking for is whether or not someone has a product intuition: Do they have an innate understanding of what makes a great product? This article on how to build great products has some good things to say about where that intuition comes from and how to tune it.

On the value of talking to people:

The best way to build this intuition is to talk to a lot of people. Talk to potential users. What do they think? Talk to people who tried to build a product in your space and failed. What can you learn from their failure? Talk to competitors. How do they approach the problem? Talk to engineers in big companies. What can they tell you about the state of technology? Talk to other entrepreneurs in adjacent spaces, investors, journalists, grad students, professors, even the naysayers. The best way to get a sense of taste in a given space is to inject yourself into the industry and talk to as many people as you can.

On making sure you understand who you’re talking to and separating signal from noise:

Beware of noise. Learn the difference between your users and people who are just commenting. Everyone you talk to will have an opinion. Early on it can be tempting to design a product based on feedback from industry pundits. But a feature is only a gamechanger if the person signing the proverbial check recognizes it as one. Otherwise, it’s a distraction. Industry pundits can be extremely useful for understanding the state of your field, but they’re rarely the ones to buy your product. If you design your product around their feedback, you’ll find that there is nobody to buy it in the end.

(Further on this one is the “5 whys,” which is a Six Sigma approach that suggests asking why five times to understand the root of the challenge/opportunity to ensure that you’re solving for the right things.)

The how to build great products article also offers up a really nice framework for thinking about the different categories of features and products:

A gamechanger. People will want to buy your product because of this feature. A showstopper. People won’t buy your product if you’re missing this feature, but adding it won’t generate demand. A distraction. This feature will make no measurable impact on adoption.

Finally, I should mention that if you’re a product manager looking for a new job, you should apply to work at Percolate.

December 17, 2014 // This post is about: , , , ,

Building Products

At Percolate we look for five things in product managers: Leadership, ability to get things done, communication skills, engineering knowledge, and product sense. The last is, in my ways, the toughest to interview for as part of what you’re looking for is whether or not someone has a product intuition: Do they have an innate understanding of what makes a great product? This article on how to build great products has some good things to say about where that intuition comes from and how to tune it.

On the value of talking to people:

The best way to build this intuition is to talk to a lot of people. Talk to potential users. What do they think? Talk to people who tried to build a product in your space and failed. What can you learn from their failure? Talk to competitors. How do they approach the problem? Talk to engineers in big companies. What can they tell you about the state of technology? Talk to other entrepreneurs in adjacent spaces, investors, journalists, grad students, professors, even the naysayers. The best way to get a sense of taste in a given space is to inject yourself into the industry and talk to as many people as you can.

On making sure you understand who you’re talking to and separating signal from noise:

Beware of noise. Learn the difference between your users and people who are just commenting. Everyone you talk to will have an opinion. Early on it can be tempting to design a product based on feedback from industry pundits. But a feature is only a gamechanger if the person signing the proverbial check recognizes it as one. Otherwise, it’s a distraction. Industry pundits can be extremely useful for understanding the state of your field, but they’re rarely the ones to buy your product. If you design your product around their feedback, you’ll find that there is nobody to buy it in the end.

(Further on this one is the “5 whys,” which is a Six Sigma approach that suggests asking why five times to understand the root of the challenge/opportunity to ensure that you’re solving for the right things.)

The how to build great products article also offers up a really nice framework for thinking about the different categories of features and products:

A gamechanger. People will want to buy your product because of this feature. A showstopper. People won’t buy your product if you’re missing this feature, but adding it won’t generate demand. A distraction. This feature will make no measurable impact on adoption.

Finally, I should mention that if you’re a product manager looking for a new job, you should apply to work at Percolate.

December 17, 2014 // This post is about: , , , ,

The Link Between Brand Management and Product Mangement

Product management is a central discipline in just about every technology company in the world. The job, at least as we describe it at Percolate, is to own the strategy and roadmap for the team product/s and oversee the execution of those products. At places like Google (and Percolate) these jobs are held almost exclusively by people with an engineering background. The thinking here is two-fold: On one side the engineer’s approach to solving problems is generally pretty optimal and on the other, it’s hard to lead a team of talented engineers if you don’t understand what they’re doing at a pretty deep level. (While product managers mostly don’t actually manage the engineers on their teams, they are expected to “lead” the team and make choices around what they’re developing.)

What’s interesting about product management, though, is that it actually came from the world of marketing. The idea was inspired by brand management, which was originally introduced by Proctor & Gamble in 1931. I’ve read bits and pieces alluding to this connection, but this piece on the evolution of the discipline draws the line quite explicitly:

One reason product management has not traditionally been included in engineering curricula is because it did not start as an engineering role. Its earliest form was brand management, a term coined by a young advertising manager named Neil McElroy, who in 1931 wrote a memo to the executive team at Procter & Gamble proposing the idea of a “brand man”—an employee who would be responsible for a product, rather than a business function.3 The role had many similarities to modern-day product management. His memo called out the need to promote processes that work and outline solutions to problems. Above all, it called for the “brand man” to take full responsibility for the product.

December 11, 2014 // This post is about: , , , ,