I could have easily read another 10,000 words on Ed & Steve Sabol and the legacy they’ve created in NFL films. The Atlantic had a really nice profile of how the company came to be and ultimately what it meant to (and how it changed) the game titled “The Taught America How to Watch Football“. Go read the whole thing, but in the meantime, here are two nuggets I found especially interesting. First, on how recording the game changed it:
There’s a degree of Heisenberg’s uncertainty principle in all this: by observing the game, the Sabols changed it. Their movies taught a generation of kids who became players how to behave onscreen. It made them self-conscious. “I remember the first player who looked into the lens and said ‘Hi, Mom.’ I thought it was the end of everything,” Steve told me. “ ‘We can’t capture it anymore. The players are thinking about us as much as we’re thinking about them.’ But I was wrong. In the end, the performance became another part of the game.” If you want to understand football, don’t look at Jim Brown or John Elway or Tom Brady, Steve explained. Look at Homer Jones, a receiver for the Giants in the 1960s. Players used to hand the ball to the referee after scoring, or toss it to the fans. Jones, wanting to distinguish himself, whipped it into the turf instead. The first spike. You can go from there to Billy “White Shoes” Johnson’s end-zone dance, Ickey Woods’s shuffle, Terrell Owens’s Sharpie, Rob Gronkowski’s antics. In the modern game, the camera is the 12th man, another participant in the unfolding drama.
Next, a theory on why football ultimately surpassed baseball as America’s sport (this one comes in the conclusion):
Why did football surpass baseball? Because football is perfect for the TV screen, which is actually shaped like a football field; because football is at once the most intellectual and the most brutal game in the world, in which the coaches think while the players bleed; because we love to see people knocked silly. But also, perhaps even primarily, because football mints the kind of uniquely vivid images that the Sabols could spin, over and over, into a Kipling poem about war.
Back in April we got into a conversation around the office about the possibility of a Hungry Hungry Hippos movie. This, of course, was a joke …
Until it wasn’t:
The L.A. Times has reported that Hasbro, the toy company that specializes in spawning movies based on its products, has partnered with an independent production company called Emmett/Furla to turn three of its diversions into films: Hungry Hungry Hippos, Monopoly and Action Man. Monopoly has been in the works for a while, and Action Man sort of sounds like a movie, or at least no more ridiculous than “Abraham Lincoln: Vampire Hunter.” But Hungry Hungry Hippos? What could the plot possibly be, and how will it not dovetail with the parody trailers for a Hungry Hungry Hippos movie that already exist on YouTube?
Two interesting nuggets in Ezra Klein’s story about studying economics in video games. First, a question I’ve asked myself many times about Facebook and currency:
“Just for example,” Castronova says, “Facebook has an entire currency system that isn’t taxed or regulated. At what point does that threaten what the Federal Reserve does?”
Next it’s a broader point about what effect video games have on the economy-at-large:
There’s also a question of whether actions in online worlds count as real-life economic activity. “Say someone is playing Eve Online for a whole week and not providing services in real life,” Guðmundsson says. “That would hurt GDP [the measure of real-life economic growth], but it would increase the Gross User Product in the virtual world. So did overall value creation really decline?”
Mental Floss answers the most important question of our time: Does blowing in your Nintendo game actually help?
The answer: No. It actually can hurt the game and cause the connections to rust. So how, then, did blowing in your game spread? Their experts weigh in:
It was very much a hive-mind kind of thing, something that all kids did, and many still do on modern cartridge based systems. Prior to the NES I don’t recall people blowing into Atari or any other cartridge-based hardware that predated the NES (though that likely spoke to the general reliability of that hardware versus the dreaded front-loading Nintendo 72 Pin connectors). I suppose it has a lot to do with the placebo effect. US NES hardware required, on most games, optimal connection across up to 72 pins as well as communication with a security lock-out chip. The theory that ‘dust’ could be a legitimate inhibitor and that ‘blowing it out’ was the solution, still sounds silly to me when I say it out loud.
[Via Reverend Dave]
I was recently rereading Ben Horowitz’s advice for managing your own psychology as a CEO and I especially liked this nugget:
When they train racecar drivers, one of the first lessons is when you are going around a curve at 200 MPH, do not focus on the wall; focus on the road. If you focus on the wall, you will drive right into it. If you focus on the road, you will follow the road. Running a company is like that. There are always a thousand things that can go wrong and sink the ship. If you focus too much on them, you will drive yourself nuts and likely capsize your company. Focus on where you are going rather than on what you hope to avoid.
I really like the Wirecutter (though I’m still waiting for Brian to tell me what shower radio I should get). The new iPhone 5 review is a great example of the funny and no-nonsense approach to reviewing gadgets. Here’s everything you need to know about the new iPhone from a guy who has played with every gadget in the world:
Should you get one? If you want, sure.
Brian Phillips (of Football Manager fame) has a good piece over at Grantland about the Williams sisters’ impact on tennis. I thought this observation about their matches against each other was especially interesting:
There was another aspect to my Venus love, however: the family-psychology trap. When the sisters started playing each other in majors — they met in four straight Grand Slam finals between 2002 and 2003, the only time two women have done that in the Open Era — the Williamses gave a lot of weirdly unselfconscious interviews in which they talked openly about how Serena, as the youngest, had always been the princess of the family, and how, growing up, it had always been Venus’s job to make sure Serena was OK. (Venus is 15 months older.) The now-adult Williamses all somehow seemed to broadcast that not only was this still the case, it was, moreover, totally aboveboard and natural. And you could see it, I thought, in the awkward, occasionally unnerving matches the sisters played against each other. Serena spent those matches looking like she uncomplicatedly wanted to win. Venus spent them looking trapped in some excruciating psycho-emotional cross-current between wanting to win and wanting Serena to be happy. When Serena won, she would celebrate. When Venus won, she would kind of half-celebrate and half-console Serena. This middle-child plight of Venus’s, so ingrained that she wasn’t even fully aware of it, struck me as wickedly unjust. I wanted her to break out of the trap, crush Serena 6-1 6-2, and smile so wide the seasons changed.
Felix makes some interesting points on the value of a college education in response to a recent Newsweek piece. As more and more people question the value, I’ve been wondering about where they’re getting their math from on the fact that a degree is not worth it anymore. Felix responds:
But the math is complicated: the only thing which has been rising faster than college tuition costs is the wage premium that college graduates receive over those without a degree. A degree is becoming more important, not less, in our digital economy. And so while the cost of going to college is rising, the cost of not going to college is, arguably, rising even faster.
A little Friday fun: The long answer to what would happen if everyone on the planet jumped at the same time. XKCD has a special take and chooses Rhode Island as the location:
A cell phone comes out of a pocket. Within seconds, the rest of the world’s five billion phones follow. All of them—even those compatible with the region’s towers—are displaying some version of “NO SIGNAL”. The cell networks have all collapsed under the unprecedented load.
Outside Rhode Island, abandoned machinery begins grinding to a halt.
I’ll let you read the rest.
For those wondering what I’ve been up to lately, here’s a talk I did at the Media Evolution Conference in Malmo, Sweden about the interest graph for brands.
The most interesting part of this interview with Horace of Asymco about the Surface is his take on the difference between how Apple and Microsoft view tablets:
I have some guesses but I don’t think it’s something that is defensible. Too many things can change. Fundamentally I believe Microsoft sees the tablet as a PC and intends to migrate a substantial portion of would-be PC customers to tablet forms. If they are successful then they preserve the existing PC user base and allow it to grow a bit.
In contrast Apple sees the iPad as a new type of device that is used for things not directly related to PC style computing. In that sense the iPad competes with PC non-consumption. It means people may own both a PC and an iPad and some will own only an iPad. The iPad will expand the market while taking share from the PC. Windows tablets will try to hold the Windows share steady.
My problem with this “should Zuckerberg be CEO” story (beyond the fact I think he should) is that there’s only one real reason given and it doesn’t even belong to the author, but instead to Reuters blogger John Abell: “Facebook needs its spiritual leader and chief innovator in a hoodie. But it doesn’t need him as CEO, placating investors in a collared shirt.” Do we really believe Facebook’s stock is sliding because Zuckerberg is spending too much time worrying about investors?
For what it’s worth (and it’s probably not worth much), my feeling on Facebook is that it’s still early and that a) they’re not yet where they need to be with their business (let’s remember the company is only around 10 years old) and b) the market is so caught up with Google and “intent” that they’re still not seeing the bigger opportunity with brand advertising (I wrote a bunch about this right around the IPO). Facebook is still a gamble, but even they’d admit that. They believe (and need to convince the market) that they have the best years ahead of them and that they plan to fully realize the giant (and unprecedented) opportunity staring them in the face.
I’ve written about desire paths a bunch of times in the past. They’re those extra trodden lines between two points that, despite not being paved, are clearly the most used way to get from point a to point b. Anyway, looks like Huffington Post has taken the idea of desire paths and built a little site around it. The gist is that they record every time someone highlights a passage on the site and then when something breaks a threshold it makes it to HuffPost Highlights. The actual results on the page are a bit of a mixed bag, as quotes out of context can be a bit odd, but generally it’s a really neat idea and experiment (it’s on the labs section of the site). Poynter has a nice explanation.
Douglas Rushkoff asks some interesting questions about the lengths we’re going in the patent battle between Apple and the rest of the industry:
But when it comes to gestures, such as the now ubiquitous “pinch and zoom” technology through which users stretch or shrink pictures and text, well, that no longer feels quite the same. They are gestures that may have begun on the device, but which have become internalized, human movements. When my daughter was three I used to watch her attempt to enact those same swipes and stretches on the television screen – a phenomenon so prevalent that many television dealers now keep a supply of Windex handy to clean their giant flat screens of children’s fingerprints on a regular basis.
[Editor's Note: I try not to do these often, but since lots of you are from in and around the marketing industry I thought I'd post this job here as well.]
We’re hiring a brand strategist at Percolate (amongst other positions). The role isn’t to be a planner in the way you would be in an agency, but rather to take those same skills and help onboard clients, help them understand content opportunities/how to use Percolate best and help build out products that can help systematize parts of the brand’s content strategy. Basically we’re looking for someone who really understands how brands work, isn’t afraid to go in front of a client and present and has a mind for making products (which is essentially about looking at what you’re doing by hand and thinking about how to translate that into something that can be done repeatedly by computers).
This is a pretty good job for someone who has worked at an agency and wants to go try something different. I don’t want someone so senior that they’ve forgotten how to dig in and actually do work (not that there’s anything wrong with that, but we’ve all run into those folks and they’re not so helpful to have around). It’s a fulltime gig. I’d say the salary is mid-level, but it also includes equity (like all jobs at Percolate).
While I’m here and talking about jobs I should also mention that we’re looking for a few other positions as well and if you recommend someone for any of these and they get hired I’ll buy you an iPad (this is a NoahBrier.com offer only, so make sure you mention it):
- Backend developer: If you know someone who writes good code we want to talk to them. We do our stuff in Python, but if they’re awesome we’ll talk.
- Sales: We’re looking for people who can go in and help us tell the story of Percolate and really help us sell. We’re building an awesome team and a great culture around sales. I need to write a whole blog post about this, but watching the sales team build out their processes is a pretty amazing thing.
If any of this sounds like you (or someone you know) please hit me up either on my contact page or via firstname.lastname@example.org.
So apparently Jonah Lehrer plagiarize himself (or something like that). I’ve read a bit about it (not enough to have an opinion), but of course Felix Salmon has and takes the opportunity to dive into a comment from Josh Levin at Slate that Lehrer’s Frontal Cortex blog (one of my favorites) is to blame. The argument, essentially, is that if you’re “an idea man” like Lehrer a blog places too much stress on content creation.
Felix, as is frequently the case, disagrees: “Lehrer shouldn’t shut down Frontal Cortex; he should simply change it to become a real blog. And if he does that, he’s likely to find that blogs in fact are wonderful tools for generating ideas, rather than being places where your precious store of ideas gets used up in record-quick time.” What’s more, he dives in on a few suggestions for what to do with the blog and in turn makes some really interesting comments about blogging generally. I especially like his first point:
Firstly, think of it as reading, rather than writing. Lehrer is a wide-ranging polymath: he is sent, and stumbles across, all manner of interesting things every day. Right now, I suspect, he files those things away somewhere and wonders whether one day he might be able to use them for another Big Idea piece. Make the blog the place where you file them away. Those posts can be much shorter than the things Lehrer’s writing right now: basically, just an excited “hey look at this”, with maybe a short description of why it’s interesting. It’s OK if the meat of what you’re blogging is elsewhere, rather than on your own blog. In fact, that’s kind of the whole point.
I always thought of this blog as a thing I use to think out loud. It doesn’t overwhelm me because it helps me think through ideas (and in turn create new ones).
I’m assuming you’ve heard this, but Microsoft announced a new tablet they’ve developed the other day and it has lots of people talking. Anyway, I had one thought I wanted to share, which is roughly based around this quote from The Verge:
There is a gray area that exists for me with the iPad. I love using it to read, to browse the web, to share content, to occasionally create content. But there is a moment when I have to put the iPad down and grab my laptop. I travel with both. I keep both nearby when I’m at home. And I think this is true for a lot of people (it’s certainly true for a lot of people I know in the tech press).
Basically what I find most interesting about Surface is that it seems to be a nothing-to-lost move and exactly the sort of thing Apple wouldn’t do. By that I mean Apple created a new computing category with the iPad: It put a computer in a place (bed or couch) that it never really existed before. This wasn’t a replacement device, it was additive. I, like many I know, use both an iPad and a laptop and Apple’s laptop business is doing pretty well for them. Surface tries to imagine a future where there is just one. It’s not to say it will happen, but it feels like something Apple wouldn’t do and for that I applaud them.
Bill Barnwell weighs in on the finals and the debate around “clutch” free throw shooting:
The natural argument against that math is that the Finals represent a clutch situation where regular-season statistics don’t apply. Well, that’s a testable hypothesis! As it turns out, the Finals don’t really represent some magic world where free throws become more difficult. From 1986 through 2011, the teams that made the NBA Finals shot 74.9 percent from the stripe during the regular season, and then shot 73.8 percent on free throws during the Finals themselves. If you can convince yourself that one free throw in a hundred represents teams wilting under pressure, go nuts.
I really like this quote about writing (the context is apps that are popping up to help writers concentrate in small increments):
If you think you’ve got writers’ block after 45 seconds of not writing, you don’t need an app, you need someone gently to tell you that you should consider the possibility that writing is not just about writing, it’s also (and maybe mainly) about the space in between the writing, when nothing seems to be happening, or random stuff is having an incoherent party inside your head. Almost always, you do eventually start to write, and it seems that you’ve been considering after all. It’s not as comfy as writing a thousand words in half an hour, but it seems to work OK, so long as you think of it as part of a process of writing rather than writer’s block.
[Via The Awl]
Pando Daily has a good piece about the great promise, and ultimate disappointment, of widgets. It’s good to go back and reflect on a thing they everyone was going to go one way and ended up going another:
Even Valley sage Marc Andreessen* told BusinessWeek in 2007, “The big widgets have the potential to become the new networks.” And I don’t mean to pick on Andreessen — Quincy Smith and Meg Whitman are both quoted in that article too, as is Vinod Khosla who said, “Widgets are a fundamentally important idea. I believe it has the potential to create big billion-dollar winners.” The smartest people in the Valley had plenty of company on this one.
This is a cross-post from the Percolate blog. I try not to do this too often, but when it seems like it will be worth sharing I’ll go for it. If it’s annoying let me know and I’ll stop.
We talk about the idea that you must consume content to create content a lot around here, and I wanted to share a little anecdote that I’ve been using in presentations lately.
When Twitter first launched the big joke was that it was a place where people shared what they had for breakfast. Twitter fought tooth and nail against this idea, trying to explain that the service was actually much more serious than that.
But it’s not.
And that’s not a bad thing.
The way I see it, Twitter is just a big platform of what we had for breakfast. Except it’s not food, it’s what we ate on the web. A large proportion of Tweets have a link in them and those links are to whatever that person consumed moments before. It might be a Huffington Post article for breakfast or a YouTube video for lunch, but it’s still just what we ate. We are turning consumption into production.
My friend Grant McCracken wrote about social as exhaust data a few years ago and I think that’s a really nice way to think about it. Essentially what we’re seeing is a digested view into the lives of people and (increasingly) brands. Their social footprint is just that: a footprint. It’s the thing they leave behind after they take a step.
Slate offers up one of the most important advances in psychology in recent memory: Muppet typing. Essentially, the theory says that everyone is either a chaos Muppet (Cookie, Animal, etc.) or an order Muppet (Bert, Kermit, Sam the Eagle, etc.). It’s genius. An excerpt:
Think about your basic Muppet workplaces: Be it “Pigs in Space,” Oscar’s garbage can, or producing a hit Broadway show in 19 hours, it’s always crucial to get the ratio of Order-to-Chaos exactly right. One possible explanation for the blossoming dysfunctionality of the current Supreme Court is that the Order Muppets have all but taken over. With exception of Justices Breyer and Antonin Scalia, the Order Muppets are running the show completely. (The jury is still out on whether Elena Kagan may prove a Chaos Muppet.) Remember the old rule of thumb: Too many Order Muppets means no cookies for anyone.
This is sort of interesting. Gizmodo is paying $20 per-photo for new pictures of Mark Zuckerberg (and asking some real questions about privacy):
For someone who doesn’t believe in privacy, Mark Zuckerberg is awfully guarded. He has made Facebook public by default, and yet his own public posts are few, far-between, and tend towards the anodyne. Facebook’s share-everything CEO even went so far as to keep his recent wedding a secret from his own friends, presumably to avoid public scrutiny. For all his bluster about public sharing, Zuckerberg reveals very little of himself. That needs to change.
Thank goodness someone explained to everyone why tweeting how much you’d pay for HBO Go is a useless exercise:
Think about it: Every time someone signs up for cable or satellite service, one of the inevitable perks is a free six- or 12-month subscription to HBO. And those free subscriptions are rarely, if ever, cancelled once the trial period ends.
What would happen if HBO no longer had the pay TV industry’s marketing team propping it up all the time? The results would be disastrous, and there’s no way that HBO could make up in online volume the number of subscribers it would lose from cable. Which is why, even though some users would actually pay more for access to HBO GO without all the other cable channels, you won’t see it show up as a standalone service anytime soon.
What’s more, I find the whole attitude that HBO must be stupid to not offer this to be the most obnoxious part. Are we really to believe that no one inside HBO has considered this? There are a lot of complexities to any market and the reason a company isn’t doing something that seems obvious is hardly ever because they haven’t thought of it. Or, if you don’t believe me, listen to what Dan Frommer has to say.
And actually, whenever I read anything about this topic I think back to this piece from 2007 by Joe Nocera about a la carte cable.
Ha. I love this story of a Nook publisher accidentally replacing every instance of the word “kindle” in their Nook edition of War and Peace with the word “nook”:
The Nook version of War and Peace had changed every instance of “kindle” or “kindled” into “Nook” and “Nookd,” not just on Philip’s copy, but on ours too.
The Superior Formatting Publishing version isn’t a Barnes and Noble book, so this isn’t the work of a rogue Nook marketer from B&N. Rather, it’s likely that Superior Formatting Publishing ported its Kindle version of War and Peace over to the Nook — doing a search and replace to make sure that any Kindle references they’d inserted, such as in the advertising at the end of the book about their fine Kindle products, were simply changed to Nook.
Four years ago (wow, that’s insane), I launched Brand Tags with a short little blog post on this site. Here’s what I wrote at the time:
In lieu of actually writing something interesting (which I haven’t done in a while), I’ve decided to release a 70% done project. It’s called Brand Tags and the idea is simple: You tag brands with the first thing that comes to mind. The idea came to me as I was working on my Brand vs. Utility presentation a few months ago. The thinking went something like this: If brands exist as the sum of all thoughts in someone’s head, then if you ask a bunch of people what a brand is and make a tag cloud, you should have a pretty accurate look at what the brand represents.
What happened after was all a bit of a whirlwind. There are about 30 comments on that post and the experiment ended up getting a lot of press (including an NPR interview, which is still the coolest media moment I’ve ever had). It was exciting and amazing and taught me lots about building a product and how people think about brands.
Two years later things had died down pretty significantly, partly out of my own interest waning and partly out of my inability to keep the scale of responses high without a steady supply of press. At that time I was approached by Ari Jacoby, who was working on a new company called Solve Media, which asked consumers to type in a brand message instead of a bunch of squigly letters in a CAPTCHA. Solve was interested in buying brand tags and was excited about offering up the tagging input across the web as part of it’s CAPTCHA program. I was excited to see my baby get a new life (and, obviously, to also get some money for what I had built).
We struck a deal and I became a shareholder in Solve. I also got some more confidence in my bank account, eventually leading me to make the leap to startup life and Percolate.
I say all that because Solve Media just announced the deal as well as their relaunch of the product today:
Enter Solve, which took some time to think about the best implementation of Brand Tags and then started building up the database of brand descriptions by rolling out this type of Captcha to 0.25% of its Captcha inventory — enough to generate tens of thousands of user-generated responses about a brand a day, Mr. Jacoby said. “We can get an unusually sample size overnight,” he said. The premise of Brand Tags is that a consumer’s perception of a brand is in fact reality, and one that could help measure the effectiveness of brand advertising online.
I’m excited to see something I built continue to grow on its own. I’m also excited that they finally got around to building the number one most requested feature: Export a tag cloud as an image for a PowerPoint presentation.
Almost three years ago I wrote a little aside in a blog post about subscriptions about how I wished that I could subscribe to my favorite label’s releases for the year. The label I had in my mind was Morr Music and the service didn’t exist yet.
Now, a few years later, the fine folks at Ghostly have built Drip.fm, a service that allows labels to distribute music to fans who can subscribe to receive all releases. I’ve been a fan since they launched and was incredibly excited to get an email this morning saying they’ve added Morr Music.
It’s fun when these things happen.
An aside in the book I’m reading sparked a thought I figured might be worth sharing. First, the snippet:
From our e-mail providers to our mobile-phone carriers, most companies’ business models are too lucrative to risk by mishandling our personal information and angering the consumer. So it is safe to say that despite the many potential risks represented by the volumes of data available, our past is relatively well safeguarded.
Which reminded me a lot of economic definition of brand. Here’s The Economist’s dictionary of terms on the meaning of brand:
Many economists regard brands as a good thing, however. A brand provides a guarantee of reliability and quality. Consumer trust is the basis of all brand values. So companies that own the brands have an immense incentive to work to retain that trust. Brands have value only where consumers have choice. The arrival of foreign brands, and the emergence of domestic brands, in former communist and other poorer countries points to an increase in competition from which consumers gain. Because a strong brand often requires expensive advertising and good marketing, it can raise both price and barriers to entry. But not to insurperable levels: brands fade as tastes change; if quality is not maintained, neither is the brand.
A brand is a promise: The more valuable it is, the less a company can afford it to be broken.
I wonder, though, whether that’s as true now as it was in earlier times. The example I’ve heard most for thinking of brands in this is not killing your customers. You pay more for a Pepsi than some random house brand because you know it won’t be poisoned (you also know it will always taste the same). But something seems to be changing, especially with digital brands. Maybe it’s that there’s more of them or maybe we have far lower expectations, but I feel like large brands frequently have data breaches or other terrible things and we forgive them in a way that doesn’t really jibe with the two paragraphs above.
If we don’t hold our brands responsible, the very meaning of brand changes. Part of it is that it’s easier to show outrage than it ever was, so when people get up in arms about Facebook’s latest privacy change I suspect it’s not real. Part of it may be the insanity of the news cycle: TJ Maxx loses millions of credit cards and its only a big deal for a day. But none of it explains how a bunch of banks that nearly sunk the economy are able to bounce back (except, maybe, regular brand laws don’t apply to oligopolies).
No matter what, something is different and its important that we understand what it means.
Paul Krugman wrote an interesting little post on the use of language by liberals and conservatives over the last few years. His basic argument is that while conservatives complained of “political correctness” from liberals, they’ve now taken on the strategy to a frightening degree: “Thus, even talking about ‘the wealthy’ brings angry denunciations; we’re supposed to call them ‘job creators’. Even talking about inequality is ‘class warfare’.”
It’s an interesting way to think about it, but it’s not actually what I wanted to share. He ends the post with this story of how science fiction worked in the Soviet Union:
The author — if anyone remembers where this came from — noted that most science fiction is about one of two thoughts: “if only”, or “if this goes on”. Both were subversive, from the Soviet point of view: the first implied that things could be better, the second that there was something wrong with the way things are. So stories had to be written about “if only this goes on”, extolling the wonders of being wonderful Soviets.
[Editor's Note: Prepare for some jumping between thoughts here.]
First off, I’m trying to blog more, which you’ll be able to tell by the fact I’ve written a few things over the last few days. Whether this actually stays consistent only time will tell.
Second (and actual point of this post) thing, I want to connect a few pieces together about video games I’ve run in to. I don’t have answers, but I think it’s interesting. So here it goes.
Nicholas Carr linked to a scathing review of the effects of casual/social games and gamification by Rob Horning:
Gamification is awful for many reasons, not least in the way it seeks to transform us into atomized laboratory rats, reduce us to the sum total of our incentivized behaviors. But it also increases the pressure to make all game playing occur within spaces subject to capture; it seeks to supply the incentives to make games not about relaxation and escape and social connection but about data generation. The networked mediation of games — in other words, playing them on your phone or through Facebook — undermines the function of games in organizing face-to-face social time, guaranteeing presence in an unobtrusive way. Instead we typically take our turn in mediated games on our time and play multiple games at once, to cater to our convenience and our desire to be winning at least one of them.
Which reminded me a lot of this article from late last year about Cow Clicker, a satire of games like Farmville that against the designer Ian Bogost’s hopes actually became popular itself. Here’s how Cow Clicker worked:
The rules were simple to the point of absurdity: There was a picture of a cow, which players were allowed to click once every six hours. Each time they did, they received one point, called a click. Players could invite as many as eight friends to join their “pasture”; whenever anyone within the pasture clicked their cow, they all received a click. A leaderboard tracked the game’s most prodigious clickers. Players could purchase in-game currency, called mooney, which they could use to buy more cows or circumvent the time restriction. In true FarmVille fashion, whenever a player clicked a cow, an announcement—”I’m clicking a cow“—appeared on their Facebook newsfeed.
And what happened next:
And then something surprising happened: Cow Clicker caught fire. The inherent virality of the game mechanics Bogost had mimicked, combined with the publicity, helped spread it well beyond its initial audience of game-industry insiders. Bogost watched in surprise and with a bit of alarm as the number of players grew consistently, from 5,000 soon after launch to 20,000 a few weeks later and then to 50,000 by early September. And not all of those people appeared to be in on the joke. The game received its fair share of five-star and one-star reviews from players who, respectively, appreciated the gag or simply thought the game was stupid. But what was startling was the occasional middling review from someone who treated Cow Clicker not as an acid commentary but as just another social game. “OK, not great though,” one earnest example read.
Which brings me to this snippet from a pretty good Atlantic profile of video game designer Jonathan Blow:
As a developer whose independent success has emancipated him from the grip of the monolithic game corporations, Blow makes a habit of lobbing rhetorical hand grenades at the industry. He has famously branded so-called social games like FarmVille “evil” because their whole raison d’être is to maximize corporate profits by getting players to check in obsessively and buy useless in-game items. (In one talk, Blow managed to compare FarmVille’s developers to muggers, alcoholic-enablers, Bernie Madoff, and brain-colonizing ant parasites.) Once, during an online discussion about the virtues of short game-playing experiences, Blow wrote, “Gamers seem to praise games for being addicting, but doesn’t that feel a bit like Stockholm syndrome?” His entire public demeanor forms a challenge to the genre’s intellectual laziness.
Now I’m not sure how I feel about any of this really. I’ve found myself trapped by games, unable to put down the controller until my hands were so sore I was worried about doing permanent damage. I’m not proud of the fact that I was totally obsessed with Ski Safari (I’ve almost broken the habit). I think it’s good that there is another side to the endless games are great conversation (other than the side that says the people who talk about gamification are dumb). Not sure I have more of an answer than that at the moment.
One more thing from the article about Blow before I’m done. I particularly liked this explanation of how video games are really like movies. We frequently talk about how when a new medium is created the first thing people try to do is recreate the old medium. It’s logical and the examples people trot out (first TV broadcast was radio in front of the camera), it’s never really well explained. Thought this was pretty good:
Blow’s refusal to explain the meaning of his games, after all, stems from a profound respect for his art. Ever since modern technology first made sophisticated video games possible, developers have assumed that the artistic fate of the video game is to become “film with interactivity”—game-play interwoven with scenes based on the vernacular of movies. And not just any movies. “The de facto reference for a video game is a shitty action movie,” Blow said during a conversation in Chris Hecker’s dining room one sunny afternoon. “You’re not trying to make a game like Citizen Kane; you’re trying to make Bad Boys 2.” But questions of movie taste notwithstanding, the notion that gaming would even attempt to ape film troubles Blow. As Hecker explained it: “Look, film didn’t get to be film by trying to be theater. First, they had to figure out the things they could do that theater couldn’t, like moving the camera around and editing out of sequence—and only then did film come into its own.” This was why Citizen Kane did so much to put filmmaking on the map: not simply because it was well made, but because it provided a rich experience that no other medium before it could have provided.
I’ll leave you with that. Lots of thoughts about video games. No answers.
Yesterday I wrote about David Grann’s amazing New Yorker essay on William Morgan, an American revolutionary in Cuba. While I was reading I remembered thinking to myself, “that’s a great sentence, I should blog that,” but then I couldn’t find it again when I finished (I should have just underlined it in the magazine). Anyway, it came back to me last night and I wrote myself a note (only to not be able to find that … can’t figure out which of my three different self-organization systems I sent it to). On rummaging around I just found it agin. (Italics are mine to denote the sentence I’m particularly fond of.)
Hoover and his men tried to detect a hidden design in the data they were collecting. They were witnessing history without the clarity of hindsight or narrative, and it was like peering through a windshield lashed with rain. As Hoover confronted the gaps in his knowledge, he became more and more obsessed with Morgan. A former fire-eater at the circus! Hoover hounded his evidence men to “expedite” their inquiries, homing in on Morgan’s ties to Dominick Bartone. The mobster, whom the bureau classified as “armed and dangerous,” had recently been arrested with his associates at Miami International Airport, where they had been caught loading a plane with thousands of pounds of weapons—a shipment apparently destined for mercenaries and Cuban exiles being trained in the Dominican Republic.
Also, since writing yesterday’s post I was informed that David Grann also wrote the amazing Guatemala murder article from the New Yorker last year (which I included in my top longform of 2011) as well as one of the most fun books I’ve read in a long time: Lost City of Z. He also has a new book out called The Devil and Sherlock Holmes and my fine friends over at Longform.org have compiled a reading list of his finest writing. Awesome awesome awesome.
Loved this first paragraph of William Gibson’s explanation of what drew him to science fiction:
Some of my earliest memories are of science fiction. Not of prose fiction, or of film, but of the cultural and industrial semiotics of the American nineteen-fifties: the interplanetarily themed chrome trim on my father’s Oldsmobile Rocket 88; the sturdy injection-molded styrene spacemen on the counter at Woolworth’s (their mode of manufacture more predictive than their subject, as it turned out); the gloriously baroque Atomic Disintegrator cap pistol (Etsy currently has one on offer, in “decent vintage” condition, for two hundred and fifty dollars); Chesley Bonestell’s moodily thrilling illustrations for Willy Ley’s book “The Conquest of Space.” They were all special to me, these things, and I remember my mother remarking on this to her friends. Not that I was very unusual in my obsession. The zeitgeist was chewy with space-flavored nuggets, morsels of futuristic design, precursors of a Tomorrow whose confident glow was visible beyond the horizon of all that was less wonderful, provided one had eyes to see it.
Was poking around my Kindle highlights (looking to see if there was a way to export them easily) and I ran across a quote from Zlatan Ibrahimovic’s biography “I Am Zlatan”. I was going to post that and then I thought, maybe I should just post lots of sports stuff in one big post, so that’s what I’m doing. No rhyme or reason here, just some interesting sports-related stuff I’ve run into lately.
First the quote from Zlatan on a player’s relationship with their team:
The management owned my flesh and bones, in a sense. A footballer at my level is a bit like an orange. The club squeezes it until there’s no juice left, and then it’s time to sell the guy on. That might sound harsh, but that’s how it is. It’s part of the game. We’re owned by the club, and we’re not there to improve our health; we’re there to win, and sometimes even the doctors don’t know where they stand. Should they view the players as patients or as products in the team? After all, they’re not working in a general hospital, they’re part of the team. And then you’ve got yourself. You can speak up. You can even scream, this isn’t working. I’m in too much pain. Nobody knows your body better than you yourself.
Everything from Grantland has been amazing lately. I think that’s the best site going on the web right now. It houses my favorite sportswriter, Brian Phillips (if you haven’t read it, I can’t recommend his ~100 part series of his Football Manager escapades), everything else is generally excellent, and I read the funniest thing I’ve read in awhile there recently. Here’s Bill Simmons on Dexter Pittman’s flagrant foul at the end of Miami/Indiana game 5 (here’s the video in case you missed it):
Dexter: “Yeah, that!”
LeBron: “I saw it, thanks for that. You’re probably getting suspended, though.”
Dexter: “Yeah, but he’ll never give you the choke sign again, that’s for sure! I SHOWED HIM!”
LeBron: “You sure did, Darius.”
LeBron: “I mean Dexter.”
Dexter: “If you want, I could try to run him over in the parking lot as he’s walking to the Pacers’ bus.”
LeBron: “No, I think we’re cool.”
Dexter: “You want to grab something to eat?”
LeBron: “I can’t, I made plans.”
Dexter: “Want to play video games sometime?”
LeBron: “I don’t really play video games anymore.”
Dexter: “Well, if you ever want to hang, lemme know.”
LeBron: “Sure thing, Darius.”
In other NBA-related reading, Wages of Wins, which tries to put some science behind the ranking of players, has been excellent throughout the playoffs. Here’s how they explained Lebron’s play in case you were curious:
A superstar gives your team a five point edge being on the court. With this scale in hand let’s point something out. LeBron James has played 10 playoff games so far this season. In 4 of them, he’s put up a PoP of +10!
Lebron is playing twice as good as a superstar in the playoffs. That’s mind boggling. Oh, and before I finish the basketball section, the New Yorker wrote a little about former Knick, Latrell Spreewell.
On to soccer, put this on Tumblr earlier, but Michael Bradley’s goal against Scotland was magical. If you missed the insane last day of Premier League soccer in the UK, I highly recommend reading 200 Percent’s recap.
And since I’m writing about sports, if you’ve never read it, go back and read David Foster Wallace’s “profile” of Roger Federer from 2006. It’s magic.
That’s all, have a good Memorial Day.
Not sure what to say about this VERY long New Yorker article about William Morgan, an American solider in the Cuban revolution, other than it’s incredibly detailed a well-written. Give yourself plenty of time to get through it, though, as it’s a good 20 pages long. Here’s a quick paragraph to give you a taste:
Menoyo cursed under his breath as both sides began shooting. Bullets split trees in half, and a bitter-tasting fog of smoke drifted over the mountainside. The thunderous sounds of the guns made it nearly impossible to communicate. A Batista soldier was hit in the shoulder, a scarlet stain seeping through his uniform, and he tumbled down the mountain like a boulder. The commander of the Army patrol retrieved the wounded soldier and, along with the rest of his men, retreated into the wilderness, leaving a trail of blood.
I haven’t written a ton about starting Percolate, partly because I don’t want this to become a place where I just promote what I’m up to and partly because I’ve been so busy I haven’t had a lot of time to write (as I’m guessing you’ve noticed).
Well, now I’m on a train and I forgot my Verizon card at my last meeting and I decided it would be a good chance to get some things down. These are a bunch of random thoughts, as much for my own safekeeping as sharing.
Before I start, a bit of an update on Percolate: We have 15 people, our own office and a healthy roster of Fortune 500 clients. James (my co-founder) and I started the company last January (2011). Alright, onto the thoughts …
One of the funny things about starting a company (and growing it) is the milestones you set for yourself (or discover as you go). There’s the obvious ones (first employee, first client, first check in the bank), but then there’s the less obvious ones like first office (alright, maybe that’s an obvious one) and first employee who relocated to come work for you (we passed that one recently). Every time we hit one of these it’s a moment to reflect and think about how crazy the whole process of starting a company really is.
I’ve written this before, but it bears repeating. I can’t imagine EVER starting a company without a co-founder. I can’t recommend it highly enough to anyone thinking about being an entrepreneur. As far as choosing your co-founder I think there are a bunch of factors that has led to a really strong relationship between James and myself, including: A lot of respect for each other, clear roles (but also enough respect that when we move outside those roles it’s accepted) and an ability to disagree and be stronger for it (I wrote a short post about this but I think it’s hugely important, if you can’t argue productively with your co-founder, you shouldn’t start a company with them). There are lots of others, but those top my list.
There is a fundamental difference between being a person running a company and being an employee. As the one in charge your singular goal is to keep the company evolving (at least it’s true of a technology startup). Stasis equals death. You want your company to look totally different tomorrow than it does today. If you’re an emplooyee, you often want the opposite: You like where you came to work and you want that company to stay the same. I’m not sure how to resolve this disconnect and I never recognized it until starting Percolate.
Recruiting, Marketing & Press
All three of these happen all the time. They don’t ever stop and we’re going to make sure they remain that way even when the team performing these roles moves past just James and myself.
A Little Disagree Is a Good Thing
Teams shouldn’t always agree about everything. Having different perspectives is ultimately what’s going to force things to be stronger. Understanding the roles different folks on the team play (and helping them understand those roles) is really important.
I never did a whole lot of managing before I got to Percolate. I thought it was pretty fine to let people do their job and support them when they needed it. James introduced a bunch of ideas to me around being more active and it’s a strategy we’ve been trying to live as much as possible at Percolate. We set quarterly goals with each employee and meet at the end of the three months to grade them together. We have weekly meetings and do monthly surveys of employee satisfaction. None of this stuff is perfect and hopefully it will all evolve (especially as we continue to grow), but it has really helped me understand the value of a more active management approach.
I’m sure there’s lots more, but that’s what’s coming to mind right now. Hope this is somewhat helpful/interesting.
This post is the intersection of a few different things I’ve been thinking about lately. First is Percolate. Part of the process of introducing the company to new people is frequently recounting the story of where the product came from. James and I have probably sent each other a thousand different articles back and forth and I asked him recently for his list of top articles that really inspired his thinking in the space. The second thing is Robin Sloan’s Fish which is all about the difference between liking and loving content. It made me think about the list of the content and marketing-related articles I’ve read that I come back to frequently. This is that list. Some of these are newer and may not hold the test of time, but most of them are things I’ve come back to (at least in conversation) about once a month since I’ve read them (they are distributed over the last 10 years).
Without any further ado, here’s my list:
Stock & Flow
Not specifically about marketing, but it’s all about content. Stock and flow is how we’ve taken to thinking about content at Percolate and this is really where that idea came from. I’ve written a few things inspired by the idea and use it frequently to explain how brands should think about content (and why Percolate exists).
Many Lightweight Interactions
This is the most recent article of the bunch and comes by way of Paul Adams, who works in the product team at Facebook. It was a really nice way to explain a lot of the stuff I’ve been thinking and talking about with clients over the last five years. Specifically it talks about how the web (and specifically social) offer brands an opportunity to move from a world of few heavyweight interactions (stock in Robin’s parlance) to many lightweight interactions (flow). The one thing I’d add is that I think the real opportunity is to take the many lightweight interactions and use them to understand what works and inform the occasional heavyweight interactions brands need to succeed.
Who’s the Boss?
This was written by a friend of mine 10 years ago. It’s short, but the core point is that brand’s live in people’s heads. This was what inspired Brand Tags and has colored lots of my thinking about how brands behave.
Why Gawker is Moving Beyond the Blog
Not specifically about marketing, but Denton’s explanation of why he’s moved from the classic blog format is a great explanation of how content works on the web.
How Social Networks Work
Another slightly older one, this was the first time I had read someone talked about the idea of social as exhaust data (basically our digital breadcrumbs), which seemed like a really good way to think about it (and helped explain why brands struggled). Lately I’ve been using this to help explain why brands struggle in social: Exhaust data is a very human thing. You need to consume in order to create this trail and most brands don’t do that.
How Owned Media Changed the Game
From Ted McConnel who used to be head of digital at P&G. I really liked this quote: “Recently, in a room full of advertising brain trustees, one executive said, ‘The ‘new creative’ might be an ecosystem of content.’ Brilliant. The brand lives in the connections, the juxtapositions, the inferences, the feeling of reciprocity.” This was one of those articles that really wrapped up a bunch of stuff I had been thinking about. It’s nice when that happens.
That’s it for me. What would you add? What am I forgetting?
This is a cross-post from the Percolate Blog. I thought you all might enjoy reading it here as well.
Let me get something out of the way before we get started: In case you haven’t heard, Facebook is going to IPO this week.
Okay, seriously, all this IPO talk has driven people to dive into Facebook’s business model and lots of folks are coming up with doubts. As Peter Kafka points out, even Facebook has its doubts, mentioning as much in their IPO filing: “We believe that most advertisers are still learning and experimenting with the best ways to leverage Facebook to create more social and valuable ads.”
But what does that mean really? And what’s the opportunity? And, most importantly in many people’s eyes, does Facebook really have the opportunity to be a bigger company than Google?
While I don’t know the precise answers to those questions, I do have lots of opinions and since it happens to be Internet Week in NYC, I’ve been having these conversations a lot (mostly on panels). The bulk of the argument against Facebook revolves around their lack of “intent” data. This, of course, is what Google has in bulk and is the reason they are a multi-billion dollar business. Being able to target people at specific points in the purchase process changes the way marketing works. It allows advertisers to do something that was all but impossible (you could buy in-store and outdoor around stores, but that’s a whole lot less efficient). This is an amazing thing for marketers and Google’s market cap reflects it.
But if you ask most advertisers why they spend millions (and sometimes billions) on traditional ads, it’s not to harvest people who intend to buy, it’s to create demand: continuing to grow a business requires continuing to bring in new customers constantly. However it makes you feel, most ads exist to remind you that you need something new. That shoe company with billboard isn’t trying to get you to buy their shoes over a competitor, they’re trying to remind you that you need new shoes and, they hope, when you walk into the store you’ll spring for their brand.
That’s where brands spend real dollars. When startups show off “the chart” (you know, the one with the gap on time spent versus ad spend), they are looking at the effect of digital platforms not having a good answer to intent creation.
That, I believe, is where the opportunity for social is. We’re not there yet, but the promise is that you can use your understanding of a user’s interests to present them with messages that let them know about things they want before they want them. If Facebook figures this out it will be a bigger company than Google.
So how does content fit in?
Using the traditional purchase funnel, I think you still have a gap between awareness and intent. Once someone knows about your brand or product, how do you create need? One really good way of doing that is to remind them you exist (a large portion of CPG ad spend is used for just this). The way to remind people you exist is to create content they’ll see. To create content they’ll see on Facebook you need to a) be engaging enough that it builds organic activity and pushes beyond the base distribution you get through EdgeRank or b) buy Reach Generator. The two big goals (awareness and intent creation) have paid actions associated with them in Facebook, Twitter and Tumblr. If these companies continue to build on these ideas and find better ways to target users based on their interests they will be solving a real problem for advertisers, something that hasn’t really been done on the web since paid search in the early 2000s.
Of course, there are lots of ifs here. The products are not quite there yet (targeting, for instance, is still largely based on social connections instead of interest connections), but I think these platforms will get there and I think they’ll succeed.
This story of NBA player JaVale McGee pretending to have bought a pet platypus (two of them, actually, but I don’t know the plural for platypus) is pretty amazing. The gist is that he was tired of the way the media was treating him, so he Tweeted saying he had “just copped a pet platypus” and then posted a picture forty minutes later of two hands holding a platypus duo (like how I’m avoiding that word?). Grantland explains what happened next:
After alerting the world of his new “pets,” JaVale went on with his evening and following morning, but the MEDIA did not. Stories were written about JaVale, talking about his odd acquisitions that he apparently just copped. Articles by “reporters” and “journalists” claimed that, in classic JaVale fashion, he had made an interesting platypus investment, but the “reporters” and “journalists” who wrote these stories never consulted the platypus buyer in question.
The next day he called them out for not having called or even Googled (it’s the top image result). Good on JaVale McGee.
Here’s the image in question:
This is for everyone that says Super Bowl ads don’t work. From Pando Daily’s article on GoDaddy:
Those ads unquestionably worked. They ran the first one in 2004, with no idea if it’d be brilliant or a colossal waste of money. But the company was paying for it out of cash flow, not venture capital, so why not? Go Daddy had 16 percent marketshare at that point, and the week after the ad, it jumped to 25 percent — and stayed there until the next year. The next Super Bowl ad got it to 28 percent share and the next one got it to 32 percent share. Even when one of the racy ads was preempted by the station, the numbers just kept growing.
I’ve always suspected this, but never had the numbers.
After reading about Apple iOS VP Scott Forstall selling off almost $40 million in shares I was curious to learn more about him. I found this BsuienssWeek profile from last October that had an interesting tidbit about the Apple ecosystem:
Yet even critics don’t deny his accomplishments or ability to troubleshoot. Before the introduction of the iPhone, Forstall supported Jobs’s view that Apple didn’t need to create an ecosystem of third-party developers. Back then they figured the device would stand out for combining a phone with an iPod plus a superfast browser. For the most popular activities—watching YouTube videos, for example—Forstall’s team would simply partner with market leaders such as Google (GOOG) to create apps built specifically for the iPhone.
That worldview changed fast, as consumers began tweaking their iPhones to run unauthorized apps from hundreds of developers inspired by the new device. Forstall oversaw the creation of a software developer’s kit for programmers to build iPhone apps as well as an App Store within iTunes. Forstall’s flexibility impressed even his rivals. “Scott’s a pretty amazing guy,” says Vic Gundotra, a senior vice-president at Google. “In terms of running an operating system team, he’s one of the best I’ve ever seen.”
Forgot that the ecosystem wasn’t there from the start.
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