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You have arrived at the web home of Noah Brier. This is mostly an archive of over a decade of blogging and other writing. You can read more about me or get in touch. If you want more recent writing of mine, most of that is at my BrXnd marketing x AI newsletter and Why Is This Interesting?, a daily email for the intellectually omnivorous.

July, 2005

Interfaces in Interfaces

I just began to read Steven Johnson's Interface Culture. The book was actually recommended by an old professor of mine who read my "I Used to Think Like Windows Explorer" post and thought I might be interested. The subtitle of the book is "how new technology transforms the way we create & communicate," which, as anyone who reads this site with any regularity knows is one of my favorite topics.

Anyway, this is not a book review (or really even a recommendation, although I can report the first 45 pages are very interesting). Rather, I just wanted to share a quote (which I failed to paraphrase in a conversation this evening). I thought this was a great description of the role of the interface in 21st century culture:

Organic, low-tech metaphors once belonged to those lagging behind the machinic power curve, the Luddites and the antediluvians, the poets and the novelists, the ones reaching for older analogies because the shock of the new had so overwhelmed them. In today's society, the task of translation has migrated to the technicians. In the age of the graphic interface, with its visual metaphors of trash cans and desktop folders, imaginative flashbacks have become programming feats, conjured up by high-tech wizards hacking away in assembly language.
Wow. I read that and realized what an amazing point it was. Rather than the users making the metaphors for the computer, the metaphors are being preprogrammed for them. To help people understand the vast intricacies of digital technology, interface designers are including everyday objects whose interaction users understand with little to no thought. We throw out the garbage when we're done. We close and open windows when necessary. We have a desktop on which sit important objects. Etc, etc, etc.

What's so interesting, though, is that as we become more accustomed to these digital devices the metaphors expand, often becoming only tenuously metaphorical. Both Windows and OS X now include a "toolbar" of sorts at the bottom of the screen. What exactly is a toolbar in real life? Yeah, a tool box exists, but that is an object that we store things in. How many people actually use a bar to store their most important tools on? (I've never heard of one except for this).

So with that in mind, what future metaphors might be in store? It's kind of fun to imagine a future where digital devices become metaphors inside interfaces for other digital devices. Take a look at this picture and tell me what it looks like:

itunes-widget.png

If you answered an iPod, you were correct. That, little screenshot comes courtesy of the iTunes Dashboard widget. I wonder how many other examples of interfaces there are that include such obvious calls to other digital interfaces. (In case anyone was wondering how I spend my days, it's pondering these kind of questions.)

July 24, 2005
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Noah Brier | Thanks for reading. | Don't fake the funk on a nasty dunk.